Lastplace Racing Team

Full Version: Lastplace.track Info!
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
So folks, the word is out on the street and on the GPC website.
Our track got added to THE netKar league around, GPC. We are very happy with that decision and it shows that RD's have confidence in our track.

A bit of history
Work on the track started around 8 months ago at the same time the GPC had an initiative. A little discussion was made (length: about 2 posts) and the idea of our own track had emerged.
The work started completely from scratch. Some 3D software was fired up and some manuals/how-to's were downloaded from the internet.
After a few days of working with paths and messing around with vertices a driveable version was available. And a few hours later everyone was hotlapping a track with 100m high non-transparent walls (Juha: they weren´t quite that high, imo :rolleyesSmile. Which in fact seems to be the quickest way to learn a new track.
Some versions later, the walls shrunk a bit and even some height difference was introduced. Back then Tjeerd created a movie from that version.
[Image: th_8bf1a788.jpg]
(Warning: This does NOT resemble the current track in any way!).

Before everyone was happy quite a few changes to the layout were made, actually it was again...again and again (sorry for that Juha!). Getting everyone satisfied can be an annoying process and some of that frustration can be spotted on one of the track signs Smile
A hint for newborn track makers: as long as you have only the track, making changes to the layout is a process that doesn't take (too much) time. Once the track layout is done, add the terrain: grass, gravel, walls, simply put: everything but the asphalt.
Just imagine the following: initial testing of the layout/track was done without a terrain. So you're testing a track, that has one small piece of tarmac....and the rest is a giant HOLE.
Simple math:
Code:
netKar + hole = orbital view of track
As shown in the picture below:
[attachment=1256]

Also, some funny results can be achieved with new versions of the track. Whenever you change the height or direction of the track and reload an old replay, some strange things can happen. As is shown in the screenshots below:
[attachment=1257][attachment=1259]

After really hard work, mostly done by quantum physicists, the track is getting in really good shape. We demonstrated the track to GPC officials and they got as enthusiastic as us. We were very pleased to find out that we were added to the schedule of the currently ongoing 2008.1 season.

Figures
So what´s this track all about?
It's the first figure 8 track in netKar Pro. Also the first track with a lake you can d[r]ive into. A lap will take around 1m21 in the F2000, it has two long straights (the other one is a bridge actually), fast and slow turns. Pretty much everything a good track has. But be aware that this track is not an egg scramble of "best corners" at all. It's simply a unique design. You could call it "Fantasy", but only because it doesn't resemble any existing track.
Overall the track is wide, it allows close racing with lots of places to overtake and has lots of run-off areas for those who need them (i.e. Tjeerd Tongue). The track has 18 turns and there is a section with 6 consecutive turns which is really challenging in terms of getting your car balance correct.

Open Beta
The first release will be a beta track. This is to test the track properly before it´s released as a final version. It's an open beta and we will organize some races for testing on it.
A date for the open beta will be announced soon(ish). We are currently getting a build done.

Name
The current name for the track is: "lastplace.lake". We might keep it, or we might not. No decision on that yet.

Future
If all goes well, we might also start making a track modelling guide after the track is completely finished. The guide would explain how to get started with the 3D modelling side of making a track for nKPro. But more about that after the track is actually finished someday.
...and this is where we are at now!

http://www.youtube.com/watch?v=LXvq_ozVi9U

Well done guys! and thanks to Jaap Wagenvoort for his help Wink
[Image: nks4.gif]

some bugs too be fix Smile
Roel Wrote:[Image: nks4.gif]

some bugs too be fix Smile

So that's the UFO! Cool

Juha, when can I expect the lastplace track (no pressure, but we're starting on Thursday with FF1600 PQ)?
Jaap Wagenvoort Wrote:So that's the UFO! Cool
Roel getting abducted by aliens Tongue

Jaap Wagenvoort Wrote:Juha, when can I expect the lastplace track (no pressure, but we're starting on Thursday with FF1600 PQ)?
I think we should be able to release the beta in the next two days probably. There are only two/three serious bugs atm, and then some general improvements. I hope we can get those bugs fixed today so we can release the beta around tomorrow evening. In any case, we'll make sure it's released before the PQ starts.
Juha Wrote:
Jaap Wagenvoort Wrote:So that's the UFO! Cool
Roel getting abducted by aliens Tongue

Jaap Wagenvoort Wrote:Juha, when can I expect the lastplace track (no pressure, but we're starting on Thursday with FF1600 PQ)?
I think we should be able to release the beta in the next two days probably. There are only two/three serious bugs atm, and then some general improvements. I hope we can get those bugs fixed today so we can release the beta around tomorrow evening. In any case, we'll make sure it's released before the PQ starts.

That's great.

Will you release the track in the same 'package' as the other tracks (so extractable file which has to be extracted in the root folder)? This way we avoid trouble for drivers used the other downloads.
Jaap Wagenvoort Wrote:Will you release the track in the same 'package' as the other tracks (so extractable file which has to be extracted in the root folder)? This way we avoid trouble for drivers used the other downloads.
Ja, zal doen Smile
iso!!
Roel and bridges do not go together Tongue
Hey guys - great job on the track.

Drove some races there last night with Moose. and well, lets say I don't take racing lines and I did not manage to find any holes... only the kerbs at the chicane and ending up losing my front wing for the trouble Rolleyes

Anyhow.

Can I say a bit of constructive critism/ask a question?

Not sure if its completed or what you can do about it, but watching the replays of last night I was looking forward to seeing the battles on track, unfortunately lot's of the track are hidden due to poor TV coverage camera angles.

Any chance those camera angles can be tweaked/changed/improved.

IT would be great to see the cars join around the first corner from the inside and swing around past the first righthander as well.

Also the bit through the sweeps up to the hairpin and onto the bridge are all obscurded by the bridge itself.

Regards,

Justin.
Pages: 1 2 3
Reference URL's